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Tale of 2 wastelands increased caps
Tale of 2 wastelands increased caps












  1. #TALE OF 2 WASTELANDS INCREASED CAPS MOD#
  2. #TALE OF 2 WASTELANDS INCREASED CAPS MODS#

You finish up FO3's main story (incl Broken Steel), get on a train, 9years pass (in which you do 'stuff) and then get shot in the head and wake up in Doc's house. Otherwise, starting in the Capital Wasteland works pretty seamlesly (narratively). The story 'disconnect' is only apparent (right now) if you start in New Vegas. But I'm glad I played a great game of Fallout 3 with it. And I've changed my mind: I won't be using TTW again.

#TALE OF 2 WASTELANDS INCREASED CAPS MODS#

If you use TTW pick your mods carefully at the beginning. Better talented people than me may not have such problems, but they are a real hazard and pain in the butt. Changing them out en masse (trading FO3 World of Pain for FNV World pf Pain) causes the game to get unstable.

#TALE OF 2 WASTELANDS INCREASED CAPS MOD#

Normally, even my paltry rig doesn't have too much of problems but when you have mod heavy preferences in Fallout 3 and New Vegas, you don't have enough memory to run more than about 90 mods at a time and with all the compatibility mods and such I had (NVEC, Project Nevada, WMX, MCM with all the dozen TTW plugins) I could run only a two dozen story and companion mods at the same time. Taking out multiple mods and putting new ones in causes stability issues. But if you liked Fallout 3 for being Fallout 3, then you might want to take a look here.ĮDIT: There's also a HUGE problem for heavy modders when you change over. I need my mods, and frankly, until I actually tried it, I found there's nothing from Fallout 3 that I wanted in New Vegas except some models and textures. I'm glad I tried it, but I'm not sure I want to do it again. Or if you want to take some really cool melee weapons from the Fallout 3 autoaxe, or finally mod your Fallout 3 weapons to the hilt with a WMX addon. I recommend it if you want a more stable game and want to see a BEAUTIFUL fan made train station to go between the wastes. Overlords tend to wield Light Machine Guns, which i think makes a lot more sense. I recommend a NV DLC weapon integration mod so you'll see raiders caring BARs and. There went my hopes for a functional arrest mod.įallout 3 exclusive weapons tend not to have iron sights (alien weaponry) or have wonky ones (the R-91 American Assault Rifle). The only one I've had issues with is Slavery simple and an attempted Fallout 3 integration. Not tried any transport mods, but Enclave Commander NV works, as does Fallout Classic Weapons and if you teleport by console commands companions don't seem to have problems. That said, most all Fallout New Vegas mods work in Fallout 3. There are a wide variety of ported mods available on Nexus (search by TTW), but it's not nearly all of them, especially as I like the really involved quest mods (Arefu Expanded, Quest for Heaven music version) and a bunch of environmental changers (Bond's Tenpenny Tower, Vaults Rebuilt, Bigtown Expanded), and there's no guarantee at all the modders will take pity on you, especially if it's a complicated mod. I need personal instruction to understand anything and video tutorials don't count. That said, if you heavily mod, or like my consider heavy modding a simple REQUIREMENT to make Fallout 3 playable (I consider Bethesda games to be horrible in general MODDERS WILL FIX IT!), you're going to run into problems as Fallout 3 mods can be converted, but the process for all but the most simple is difficult and the mod community expects you to teach yourself, something I am incapable of doing. There's a bobblehead mod that gives unique bonuses to bobbleheads in lieu of stat bonuses.

tale of 2 wastelands increased caps

New Vegas has less horrible bugs in it than Fallout 3, greater options and stability and I found the fights were better with riders, much more in terms of gun variety and it seemed more plausible for the weapons loadout. It didn't work with my disc copy, but that was 1.3 and they're on 1.7 now You DO need copies of both games, preferably the Steam GOTY and NVUE. Tale of Two Wastelands, which is not directly supported by Nexus, is a conversion for Fallout 3 and New Vegas to run on the same engine.














Tale of 2 wastelands increased caps